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Upload Once. Fetch Any Format You Need.

Land of Assets converts between the formats your pipeline actually uses, so you stop maintaining parallel exports by hand.

Every Tool Wants a Different Format

Your Blender source doesn't load in a web viewer. Your engineering CAD file doesn't load in a game engine. Your HDRI environment map is enormous, and the tool you're piping it into wants a compressed variant. So someone exports a second copy, then a third, and now three formats of the same asset are drifting out of sync.

Land of Assets converts on request. Upload your source once, and fetch it back in whichever format the consuming tool needs, generated fresh from the same authoritative source every time.

One upload, many outputs

.../assets/ChairModel.glb
.../assets/ChairModel.usdz
.../assets/ChairModel.fbx
.../assets/ChairModel.blend

Same asset, same version, different format — served on request.

Model & CAD Conversion

Upload in the format your team already uses

Blender projects, glTF/GLB, USDZ, and CAD source files (STEP, IGES, FreeCAD) are all accepted natively. Every upload also generates a viewer-ready GLB automatically, so the asset is instantly previewable regardless of the source format.

Fetch it back as

  • glTF / GLB — optimized for web and real-time rendering
  • USD / USDZ — for AR Quick Look, film, and USD-based pipelines
  • FBX — for game engines and animation tools
  • Blender (.blend) — native source, round-trips cleanly
  • STEP / IGES / FreeCAD (.FCStd) — for downstream CAD workflows
  • Original — the exact file as uploaded, always preserved

Environment Map & Image Conversion

HDRI and image assets, in the format each client needs

A single environment map upload can be fetched as a full-precision HDR for offline rendering, an EXR for compositing, an UltraHDR for mobile and modern displays, or a compressed WebP for fast web previews, all generated from the same source file.

Fetch it back as

  • HDR — full dynamic range, for offline and production rendering
  • EXR — for compositing and VFX pipelines
  • UltraHDR — high dynamic range optimized for modern mobile and web
  • WebP — compressed, for fast previews and thumbnails
  • Original — the exact file as uploaded, always preserved

Coming Soon

A shared material library with OpenPBR-based materials, and native support for Gaussian Splats, both convertible and deliverable through the same pipeline as every other asset type.

Native Support for Leading Open Formats

Source files are preserved exactly as uploaded, while standardized outputs are generated on request for whatever's consuming them.

Gltf
Freecad
Blender
Open Pbr

Conversion Is an API Call, Not a Manual Step

Every conversion is available through the same REST API and media URLs the dashboard uses. Request the extension you need and the platform generates it on the fly, cached at the edge after the first request.

No export queue to babysit, no batch job to trigger by hand, and no second copy of the asset to keep in sync. The source stays authoritative, and every format is derived from it.

API, CLI & Automation →

Built on Infrastructure That Has Converted Content at Scale Before

The team behind Land of Assets co-created Deadline, the render farm management system that became the Hollywood VFX industry standard, later acquired by Amazon and integrated into AWS. Format conversion and processing at scale is not new territory for this team.