Enterprise Features & Automation
A 3D Asset System You Can't Automate Is Just a Fancy Folder
Every operation in Land of Assets is programmable, governed, and auditable, built for teams running 3D content operations at scale.
What Enterprise 3D Operations Need
A 3D asset update that touches engineering, marketing, commerce, and manufacturing at once requires more than file storage. You need a system that tracks who changed what, enforces who can publish, notifies downstream systems, and fits into the pipelines your teams already run.
Land of Assets is built for that reality. Permissions, audit trails, webhooks, and a complete REST API are core to the platform.
Who uses it
- Engineering teams: upload CAD and receive processed web-ready assets
- Marketing teams: access current approved assets without touching engineering systems
- Commerce teams: pull configured product data and imagery into their platforms
- IT and DevOps: integrate Land of Assets into CI/CD pipelines and automate asset workflows via API
Teams and Permissions
Organizational structure that mirrors how you work
Create organizations, projects, and teams that reflect your actual org chart. Set granular permissions at every level: upload, publish, read-only, and billing.
Remove a team member and their access goes with them. A new team gets exactly the permissions it needs.
Access control
- Role-based permissions: viewer, editor, publisher, admin
- Project-level granularity: different access per product line, brand, or team
- API token management: scoped tokens for each integration, revocable at any time
REST API and Webhooks
Land of Assets fits into your pipeline. The API, webhooks, and automation hooks are there so your existing tools don't have to change.
Every operation is programmable
Upload assets, trigger conversions, query versions, and manage metadata, all via a clean REST API. Webhooks fire the moment an asset finishes processing, so your downstream systems respond instantly without polling.
The API is the same one the dashboard uses: complete, well-documented, and versioned. Connect it to your commerce platform, your DAM, your CI/CD pipeline, or your AI generation toolchain.
Automation-First Architecture
Batch Operations
Upload and manage hundreds of assets programmatically. Batch processing, tagging, version management, and publishing, all scriptable.
Webhook Events
Real-time notifications when assets complete processing, versions are published, or errors occur. Build reactive pipelines that respond the moment an asset finishes processing.
CI/CD Integration
Treat your 3D assets like code. Push models from version control, trigger processing, and deploy updates to production on your own schedule.
Async Job Processing
Heavy workloads run on distributed auto-scaling compute. Upload and receive a webhook when done. Priority queuing, automatic retries, and full status API included.
Built on Infrastructure That Has Operated at This Scale Before
The team behind Land of Assets co-created Deadline, the render farm management system that became the Hollywood VFX industry standard, eventually acquired by Amazon and integrated into AWS. That system processes millions of rendering jobs across thousands of concurrent machines. The same architectural principles underpin Land of Assets: distributed job queues, resilient processing, and intelligent caching.
