This model compares transparency methods for representing glass in glTF: alphaMode:'BLEND' (left) versus the extensions KHR_materials_transmission and KHR_materials_volume (right). https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/GlassVaseFlowers
This asset demonstrates the combination of two transparency methods in glTF: KHR_materials_transmission for glass and alphaMode:'MASK' for holes in the broken glass. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/GlassBrokenWindow
Tests if the KHR_materials_emissive_strength extension is supported properly. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/EmissiveStrengthTest
This model is a sphere using the glTF ClearCoat to create a wicker material covered with a wrinkled plastic clearcoat material. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ClearcoatWicker
This model tests rotational offsets for KHR_materials_anisotropy. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/AnisotropyRotationTest
Test model for KHR_materials_diffuse_transmission extension. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/DiffuseTransmissionTest
Example of anisotropy applied to a ball with a simulated carbon fiber surface. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarbonFibre
Tests if the KHR_materials_clearcoat extension is supported properly. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ClearCoatTest
This model compares emissive versus emissive plus emissive strength. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CompareEmissiveStrength
This model is a sphere using the glTF ClearCoat extension overtop a car paint base material. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/ClearCoatCarPaint
This model tests the strength parameter for KHR_materials_anisotropy. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/AnisotropyStrengthTest
This model demonstrates animating a base color with KHR_animation_pointer. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/AnimatedColorsCube
Rotation and Translation Animations. Start with this to test animations. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/BoxAnimated
Box with a non-power-of-2 (NPOT) texture. Not all implementations support NPOT textures. [Issues: non-Khronos mark] https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/BoxTexturedNonPowerOfTwo
A simple unit cube that uses vertex colors, stored in the `COLORS_0` attribute. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/BoxVertexColors
Demonstrates a simple cube with two simple morph targets and an animation that transitions between them both. https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/AnimatedMorphCube